Ding, Zhao Chen
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« 于: 十二月 04, 2006, 03:48:53 pm » |
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Serious Pervasive Game Design Workshop: Towards Intrinsically Motivating Mobile Services That Serve Non-Entertainment Ends
Local organizers: Beijing Tsinghua University Academy of the Arts: Zhao Chen Ding,
Workshop dates: Beijing Tsinghua University Academy of the Arts: Jan 8-12, 2007
Workshop leaders: Steffen P. Walz, ETH Zurich, Switzerland Rafael "Tico" Ballagas, RWTH Aachen University, Germany
Abstract: Increasingly, computer games are moving beyond desktop screens. These new experiences - often referred to as "pervasive games" - turn cities into giant computerised, yet tangible gameboards. In this sense, pervasive games are "playcemaking" tools - they create experiential places-for-play in physicality by integrating new technologies such as smartphones, player positioning, gesture recognition, large public displays, or networked sensor / actuator input / output into game play. For example, depending on a player's current location, a pervasive game system may trigger game functionality for the player, or deliver site specific and game relevant information over a mobile phone.
In this workshop - co-led by pervasive game researchers Steffen P. Walz (ETH Zurich, Chair for Computer Aided Architectural Design) and Tico Ballagas (RWTH Aachen, Media Computing Group) - students will explore the design space of pervasive games that serve serious, that is: non-entertainment purposes. An example of these so called "serious pervasive games" is the historical city exploration game "REXplorer", co-created by the workshop leaders for the Regensburg Experience Museum REX. REXplorer is a location based smartphone based game that lets players perform spell-casting gestures with the phone and thereby unveil interconnected stories and secrets in the medieval and UNESCO world heritage protected city core of Regensburg in Germany. The game will launch in the spring of 2007 as a permanent tourist service, and is co-sponsored by Nokia Research, T-Mobile, Buschhoff Stanztechnik, and the Swiss National Science Foundation competence center MICS.
Workshop goals and takeaway: The goal of this intense workshop is to prototype cutting edge and near future mobile phone based urban serious pervasive games, for example for the areas of tourism / city marketing, citizen involvement, or health / fitness. To achieve this goal, students will be introduced to, and exercise
-benchmarking existing (serious) pervasive games; -learning from Nokia game research Beijing / Jyri Salomaa about best practices, and current research issues; -observing behavior in the city, and reflecting city history; -pervasive game design theory and design strategies; -mobile and pervasive interaction design technologies and techniques; -brainstorming and storyboarding; -designing pen & paper game prototypes; -using authoring tools such as Google Maps; -prototyping functional desktop-based and phone-based applications -documenting and pitching the final prototype ideas to a university audience and NRC Beijing representatives
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