Serious Pervasive Game Design - Towards Intrinsically Motivating Mobile Services That Serve Non-Entertainment Ends
Local organizers:
Dept. of Information Arts and Design, Academy of the Arts and Design,
Dept. of Computer Science and Technology, Institute of HCI and Media Integration,
Tsinghua University, Beijing, China
Workshop Contact: Ding, Zhao Chen.
d@ldjjj.com / 13488728722
Workshop dates:
Academy of the Arts and Design, Tsinghua University: Jan 8-12, 2007
Workshop leaders:
Steffen P. Walz, ETH Zurich, Switzerland
Rafael "Tico" Ballagas, RWTH Aachen University, Germany
Abstract:
Increasingly, computer games are moving beyond desktop screens. These new experiences - often referred to as "pervasive games" - turn cities into giant computerised, yet tangible gameboards. In this sense, pervasive games are "playcemaking" tools - they create experiential places-for-play in physicality by integrating new technologies such as smartphones, player positioning, gesture recognition, large public displays, or networked sensor / actuator input / output into game play. For example, depending on a player's current location, a pervasive game system may trigger game functionality for the player, or deliver site specific and game relevant information over a mobile phone.
In this workshop - co-led by pervasive game researchers Steffen P. Walz (ETH Zurich, Chair for Computer Aided Architectural Design) and Tico Ballagas (RWTH Aachen, Media Computing Group) - students will explore the design space of pervasive games that serve serious, that is: non-entertainment purposes. An example of these so called "serious pervasive games" is the historical city exploration game "REXplorer", co-created by the workshop leaders for the Regensburg Experience Museum REX. REXplorer is a location based smartphone based game that lets players perform spell-casting gestures with the phone and thereby unveil interconnected stories and secrets in the medieval and UNESCO world heritage protected city core of Regensburg in Germany. The game will launch in the spring of 2007 as a permanent tourist service, and is co-sponsored by Nokia Research, T-Mobile, Buschhoff Stanztechnik, and the Swiss National Science Foundation competence center MICS.
Workshop goals and takeaway:
The goal of this intense workshop is to prototype cutting edge and near future mobile phone based urban serious pervasive games, for example for the areas of tourism / city marketing, citizen involvement, or health / fitness. To achieve this goal, students will be introduced to, and exercise
-benchmarking existing (serious) pervasive games;
-learning from Nokia game research Beijing / Jyri Salomaa about best practices, and current research issues;
-observing behavior in the city, and reflecting city history;
-pervasive game design theory and design strategies;
-mobile and pervasive interaction design technologies and techniques;
-brainstorming and storyboarding;
-designing pen & paper game prototypes;
-using authoring tools such as Google Maps;
-prototyping functional desktop-based and phone-based applications
-documenting and pitching the final prototype ideas to a university audience and NRC Beijing representatives
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SYMPOSIUM
The Future of Mobile and Pervasive Gaming in China
Location: Academy of the Arts and Design, Tsinghua University
Date: Monday, January 08 Time: 13:00 - 17:45h
13:00 - 13:30h
Open Introduction
Prof. Lu, Xiao Bo, Vice Principal of Academy of the Arts and Design, Tsinghua University
13:30 - 14:30h
The Future Development of Mobile Games
Jyri Salomaa, Game Research Manager, Nokia Research Beijing
Steffen P. Walz, Pervasive Game Researcher, ETH Zurich, Switzerland
14:30 - 15:30h
Japanese Pervasive Game – MogiMogi Experience
Benjamin Joffe, Former Business Development Director Japan & Korea, Newtgames (MogiMogi), CEO of Plus Eight Star Mobile & Internet Business Consulting, China, Japan & South Korea
15:30 - 15:45h
Tea / coffee break
15:45 - 16:45h
Presentation of Mobile Content Design and the Introduction of Department of Information Art and Design
Dr. Fu, Zhi Yong, Vice Chair. of Information Arts and Design Dept., Tsinghua University
Prof. YANG Seungmu, the Korea National University of Arts, Seoul, Korea
16:45 - 17:45h
Panel discussion: Towards Urban Entertainment in China, moderated by Ding, Zhao Chen and with the following participants:
-Jyri Salomaa, Game Research Manager, Nokia Research Beijing
-Prof. YANG Seungmu, the Korea National University of Arts, Seoul, Korea
-Benjamin Joffe, CEO of Plus Eight Star Mobile & Internet Business Consulting
-Steffen P. Walz, Pervasive Game Researcher, ETH Zurich, Switzerland
-Tico Ballagas, Pervasive Game Researcher, RWTH Aachen University, Germany