Ding, Zhao Chen(diydiy)
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« 于: 十一月 07, 2005, 01:10:05 pm » |
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Extremely useful when a map gets complex. Use the Visibility group in the toolbox to either hide selected brushes and actors or to show only those selected. This will clear up orthogonal UnrealEd Viewports and show you only the parts you want to work with. To speed up build times, check the "Only Rebuild visible Actor?" option box in the build window. This option affects all the building buttons in the toolbar.
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